UDK, issue #2

Some of the questions we had about UDK have been resolved.

Please see this forum post for more information:
UDK forum

Update: Legal Questions Answered.
UDK forum

Sinsoft considers switching to UDK for game development

Sinsoft has been evaluating UDK since its release last week and may consider switching to Unreal Engine for game creation.

We are currently using BGE for game development.

However some issues have to be resolved before the final decision can be made:

  1. The biggest issue is asset export from Blender. Sinsoft does not want to switch without being able to use Blender because we believe Blender is crucial for fast DCC development. There are some 3rd party export scripts currently being evaluated.
  2. Ad Revenue sharing issues that need to be resolved.

Sinsoft now using Blender 2.50 (internal build)

Blender 2.5 (internal build) is being used for some tasks in order for us to get familiar with the new interface. This also allows us to prepare for any python script change issues that might occur when switching from 2.49.